World leading games development studio heads to Queensland
Published Sunday, 16 November, 2008 at 05:00 AM
Minister for Tourism, Regional Development and Industry
The Honourable Desley Boyle
Tantalus one of the world’s leading independent electronic games development studios renowned for titles such as Cars, Top Gear Rally, MX vs ATV and SpongeBob SquarePants, is establishing operations in Queensland.
Minister for Tourism, Regional Development and Industry Desley Boyle said Tantalus would open a brand new multi-team game development studio in Brisbane, the home for games development in Australia.
“It’s great to see Tantalus join the state and help strengthen our already thriving Queensland gaming industry.
“With over fourteen years in the business and a portfolio of over thirty titles Tantalus is a welcome addition to the Queensland industry,” Ms Boyle said.
“The new Tantalus studio will generate approximately 4.5% of the states industry revenue and employ over 5% of the Queensland games industry workforce.
“The Queensland Government realises the importance of the gaming industry to the State and is committed to helping it grow with a major focus on research and development such as Tantalus pushing the next generation of gaming on handheld devices Nintendo DS and PlayStation Portable.”
“The attraction of games developers to the State is also a key priority for the Queensland Government, and through Invest Queensland, hopefully we’ll see many more investments like that made by Tantalus.
CEO of Tantalus Tom Crago said the company was attracted to Queensland because of the potential growth opportunities.
“We‘re setting up our studio at Queensland University of Technology’s Creative Industries Precinct at Kelvin Grove,” said Mr Crago.
“We’ve always been impressed with the quality of graduates coming out of Queensland’s educational institutions, so in the end the choice to establish our new studio in Brisbane was easy.
Ms Boyle said the announcement came alongside Brisbane’s hosting of Game Connect: Asia Pacific (GCAP) 2008, the premier conference and networking event for the Asia Pacific Interactive Games Industry.
“GCAP brings in all the big name international publishers Sega, Ubisoft, Activision and Nokia allowing local companies to showcase their abilities and expand their networks.
”Globally the interactive games market is worth around $A60 billion annually and Queensland is working hard to get a bigger slice of the action, with last years annual revenue standing at $55 million.
“Queensland now has the largest pool of games developers in Australia including Krome Studios, Auran Games, Fuzzeyes Studio, Half brick Studios, Wildfire Studio and Three Blokes Studio.”
GCAP is proudly hosted by the Game Developer’s Association of Australia (GDAA) with support from the Queensland Government.
Game Connect Asia Pacific (GCAP) 2008 is being held at the Hilton Brisbane, Queensland from 19- 22 November and is the second time the event is being held in the State.
Ends
Media contact: 3225 1005 or 0419 025 326
Tantalus: David Giles, COO, Ph 03 9604 0900, david@tantalus.com.au
16 November 2008
Minister for Tourism, Regional Development and Industry Desley Boyle said Tantalus would open a brand new multi-team game development studio in Brisbane, the home for games development in Australia.
“It’s great to see Tantalus join the state and help strengthen our already thriving Queensland gaming industry.
“With over fourteen years in the business and a portfolio of over thirty titles Tantalus is a welcome addition to the Queensland industry,” Ms Boyle said.
“The new Tantalus studio will generate approximately 4.5% of the states industry revenue and employ over 5% of the Queensland games industry workforce.
“The Queensland Government realises the importance of the gaming industry to the State and is committed to helping it grow with a major focus on research and development such as Tantalus pushing the next generation of gaming on handheld devices Nintendo DS and PlayStation Portable.”
“The attraction of games developers to the State is also a key priority for the Queensland Government, and through Invest Queensland, hopefully we’ll see many more investments like that made by Tantalus.
CEO of Tantalus Tom Crago said the company was attracted to Queensland because of the potential growth opportunities.
“We‘re setting up our studio at Queensland University of Technology’s Creative Industries Precinct at Kelvin Grove,” said Mr Crago.
“We’ve always been impressed with the quality of graduates coming out of Queensland’s educational institutions, so in the end the choice to establish our new studio in Brisbane was easy.
Ms Boyle said the announcement came alongside Brisbane’s hosting of Game Connect: Asia Pacific (GCAP) 2008, the premier conference and networking event for the Asia Pacific Interactive Games Industry.
“GCAP brings in all the big name international publishers Sega, Ubisoft, Activision and Nokia allowing local companies to showcase their abilities and expand their networks.
”Globally the interactive games market is worth around $A60 billion annually and Queensland is working hard to get a bigger slice of the action, with last years annual revenue standing at $55 million.
“Queensland now has the largest pool of games developers in Australia including Krome Studios, Auran Games, Fuzzeyes Studio, Half brick Studios, Wildfire Studio and Three Blokes Studio.”
GCAP is proudly hosted by the Game Developer’s Association of Australia (GDAA) with support from the Queensland Government.
Game Connect Asia Pacific (GCAP) 2008 is being held at the Hilton Brisbane, Queensland from 19- 22 November and is the second time the event is being held in the State.
Ends
Media contact: 3225 1005 or 0419 025 326
Tantalus: David Giles, COO, Ph 03 9604 0900, david@tantalus.com.au
16 November 2008